Playtest list
Play stages before they ship and tell us where they drag.
- Early builds of new stages
- A short form after each round
- Credit in the game if you want it
A pocket-sized arcade for Android phones, played anywhere
One fish. One rice cake. Levels that fit in a lift ride — and a cast you keep collecting.
Each stage is a short run with one clear goal: get the fish and the rice cake to the end together. Lose and you are back in seconds, not menus.
Rice cakes with hats, fish with opinions. New characters turn up as rewards for playing, and each one changes how a run feels.
Clear a set and the next one opens — new backgrounds, new obstacles, new silliness. No map to study, just the next door.
Come back and there is something waiting: coins, a character shard, a one-off booster. Miss a day and nothing is lost forever.
Tap and swipe, one hand, portrait. Nothing on screen asks you to sit down and concentrate.
Sound off, notifications off, play in a waiting room without anyone knowing. Turn them on if you want the squelch noises.
Screens and art straight out of the build.
Pick the one that sounds like you and say so in the form — it tells us who should answer.
Play stages before they ship and tell us where they drag.
For anyone covering or streaming the game.
A guest character or a themed stage built with you.
Something broke or a stage will not budge. Tell us which one.
Everything here goes to the same small team behind the game.
Drop us a line and say what you are after — playtesting, coverage, or a stage of your own.
I open it in the queue at the supermarket and close it before I reach the till. That is exactly the right length.
The rice cake with the tiny hat is the whole reason I kept playing. Collected eleven of them now.
No tutorial I had to sit through. Tapped once, understood it, failed twice, cleared it.
Daily reward is small but I like that missing a day does not punish me. Low stakes, which is the point.
Short. A run is built to be cleared or failed in a minute or two, so you can stop at any point without abandoning anything mid-way.
It is drawn flat and light on purpose, so it is built for modest phones rather than flagships. If it stutters on yours, tell us the model in the form — that is useful to us.
The game is slapstick with fish and rice cakes: no gore, no chat with strangers, no horror. Parents who want the detail can ask us and we will answer plainly.
Ask us before you switch and we will tell you exactly what to do with your save — that question comes in often enough that we would rather answer it first than after.
Playtesting, press, a collab, or a stage that will not let you through — same form, same inbox.
Thanks — your message is with the team and someone will get back to you shortly.
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